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Character exploring an autumn forest with NextCam
Minecraft Bedrock

NextCam Pro

Your world in third person, with a camera that fits your style.

Dynamic camera

NextCam Pro changes how you experience Minecraft Bedrock with an RPG-style camera. Explore, build, mine and fight with your character visible in the world. Choose centered, shoulder, orbital and cinematic views; tailor framing, motion and obstacle responses. With Vibrant Visuals compatibility, you can enjoy your landscapes and builds from a personal perspective without having to switch views for every activity.

NextCam in action

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Exploration and obstacles

Travel through a forest, enter a cave or take in your base with an RPG-style adventure perspective. Seeing your character within the landscape gives the world a different sense of scale: adjust distance, height and shoulder framing to enjoy both the path ahead and your surroundings.

NextCam checks the space between your character and the camera to detect walls, ceilings and other obstacles. You can configure it to stay in third person, using Bedrock’s native view in tight spaces and restoring your framing once the path clears. The return delay is adjustable too.

Third-person exploration among trees with NextCam
Third-person exploration

Vibrant Visuals

Compatible with Vibrant Visuals: enjoy its lighting, shadows and water through your NextCam cameras. Enable it in Minecraft’s graphics settings on supported devices.

Official API

Built with Minecraft Bedrock’s official, stable API. You do not need to enable cheats or world experiments to use NextCam.

Careful optimization

Obstacle detection reuses environment information and adapts its checks to the camera state to avoid repeating work while you play.

Building and mining

Build and mine in third person, with your character, blocks and workspace on screen. Place a wall while seeing how it fits your base, or work your way through a cave while keeping your surroundings in view. Adjust the camera to the task and keep your perspective while using tools and blocks.

A build viewed in third person with NextCam
Building

See the whole build

See the shape of a facade, the size of a room and your character’s position as you place blocks.

Mining in a cave with NextCam
Mining and decoration

Mining in perspective

Gather resources, light your path and decorate your shelter while keeping your character and the surrounding space in view.

To keep this view, turn off automatic switching for the tool and building profiles in the menu. If you prefer an occasional close-up, you can enable temporary first-person switching when using or holding each item group. Tools, building, utility, combat and food are configured separately.

Aiming in third person with NextCam

Aiming

Use bows, crossbows and tridents in third person to keep your character and surroundings in view during combat. Combine your framing with a configurable crosshair and weapon zoom.

Your combat style

Choose a shoulder camera to follow your target or a centered view to see both sides of your character. Aim Assist lets you tailor Bedrock’s native assistance to the targets that matter to you.

Configurable crosshair

Adjust crosshair shape, size and visibility. It is a visual reference: the impact point depends on distance, angle and zoom. Minecraft retains its projectile trajectories and combat rules.

Aim Assist

Aim Assist uses Bedrock’s native assistance in supported rear cameras. Choose Low, Normal or Strong intensity and prioritize enemies, creatures, players, ores, useful blocks or vegetation. The automatic tool profile reinforces combat or mining priorities for the item you use.

Flexible keeps every action available and changes selection priority. Exclusive restricts selection to the groups you choose: it can prevent attacking, mining or interacting with others. You choose the behavior.

Weapon zoom

One zoom setting covers bows, crossbows and tridents. It starts when you charge the weapon and lets you choose how close the view becomes.

Charging and firing

With a bow or trident, zoom ends when you release or fire. After completing a crossbow charge, it stays active until you fire or change items. Re-equipping an already loaded crossbow does not reactivate zoom.

Focus bars

Add black bars at the top and bottom to frame the aiming view. They enter smoothly, stay still during zoom and retract when it ends. They are decorative and do not add magnification.

Enable “Aiming zoom” in Animations and set its strength. Camera animations must be enabled; focus bars also require the NextCam HUD. Equipping a weapon or double-tapping Sneak does not start zoom.

NextCam adapted to a mount

Riding and flight

When riding, boating or flying, contextual cameras temporarily adapt height and distance to your transport. See more of the route without redoing your settings every time you change activities.

  • Elytra and creative flight
  • Horses, camels and profiles for different mount sizes
  • Boats and a return to your perspective afterwards

You can disable contextual cameras if you prefer to keep your base perspective.

Camera modes

Give every journey the framing you want: a centered view for exploring, a closer shoulder view for action, an orbit to take in the scenery or a cinematic sequence while resting. Choose from six perspectives, with adjustable distance, height and lateral spacing in supported cameras. Preferences are saved per player.

Actual NextCam screenshot: Centered
A clear view of your surroundings

Centered

Keep your character centered, with a balanced view of the terrain and what lies ahead.

Actual NextCam screenshot: Left shoulder
Adjustable spacing

Left shoulder

Move your character to the left. Choose close, normal or wide spacing to find your framing.

Actual NextCam screenshot: Right shoulder
A view from the right

Right shoulder

An adjustable shoulder perspective for exploring while keeping your target in view.

Actual NextCam screenshot: Free orbit
Free control of your view

Free orbit

Look around your character and take in the surroundings without leaving third person.

Actual NextCam screenshot: Cinematic
Frame your scene

Cinematic

After a few seconds of inactivity, it starts a four-shot sequence with adjustable speed. It stops when you resume playing.

Actual NextCam screenshot: First person
Native control

First person

Select the native view and return to your third-person perspective whenever you want.

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Camera motion

Add a sense of footsteps, sprinting and impact, or reduce the responses if you prefer a steadier view. Adjust each option in the menu.

Bobbing

Adjust walking and sprinting bobbing separately. Bobbing follows distance travelled and pauses while aiming or sneaking; it does not change character speed.

Field of view

Choose a stable 60° base and optionally widen it while sprinting. Weapon zoom takes priority. Turn Stable FOV off to let Minecraft control the base field of view again.

Jumps, landings and damage

Configure camera responses to jumping, landing or taking damage and add optional impact shakes. Reduced intensity disables bobbing, sprint FOV and shakes; zoom changes become immediate.

Controls

Each player saves their preferences in a menu available in English and Spanish.

Settings menu

Use the NextCam controller item while standing or sneaking to change your camera, profiles, crosshair and motion.

Perspective switch

Double-tap Sneak to switch between manual first person and your chosen third-person perspective without opening the menu.

Crosshair

Cross, dot or circleChoose from three sizes.

Visibility controlsDynamic, always visible or hidden, with settings for the custom crosshair and Minecraft’s crosshair.

Requirements

NextCam Pro requires Minecraft Bedrock 1.26.50 or later and both its Behavior Pack and Resource Pack enabled. Vibrant Visuals is optional and requires a supported device. Explorer is a separate skin pack.

There is a known conflict with Dynamic HUD. NextCam preserves Minecraft’s damage rules and projectiles.

Availability

NextCam Pro 1.0.0 is not publicly distributed yet. No release date has been announced.

PayPal support is optional: it does not buy, reserve or unlock Pro.

NEXTCAM LITE · 1.0.0

NextCam Lite

Lite is the free edition with fewer features than Pro: a right-shoulder camera, first-person switching, obstacle detection and a configurable crosshair. This download is for Lite only.

Download NextCam Lite for free

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Lite features

  • Right shoulder: Adjust your camera’s distance and height.
  • Quick switch: Double-tap Sneak to switch to and from first person.
  • Precision while using: Optional first-person precision settings when using ranged items, tools and building actions.
  • Your crosshair: Cross, Circle or Dot, each in three sizes. Visibility options for the custom crosshair and the vanilla crosshair.
  • Obstacle detection: Automatically switches to first person when obstacles obstruct the camera, then returns to third person when there is enough space. Configurable recovery speed.
  • English and Spanish: In-game settings available in both languages.

Installing Lite

  1. Download and open the .mcaddon file to import it into Minecraft Bedrock.
  2. Activate both the NextCam Behavior Pack and Resource Pack in your world. Both packs must be active.
  3. Adjust your preferences through the in-game settings menu.

Lite compatibility

  • Minecraft Bedrock Edition. Minimum version: 1.26.40 (Bedrock 26.40).
  • Both included packs, the Behavior Pack and Resource Pack, must be active.
  • Compatible with Vibrant Visuals on supported devices. To use it, enable it in Minecraft’s graphics settings.

There is a known conflict with Dynamic HUD.

Lite crosshair

NextCam preserves Minecraft’s normal movement, combat, interaction and projectile behavior. The third-person crosshair is a visual guide: projectile impacts can vary with viewing angle and distance. First person provides Minecraft’s native aiming alignment.

Lite file

NextCam Lite 1.0.0

Released on September 30, 2026. The CurseForge file is named NextCam-1.0.0.mcaddon; it does not include Pro.

View the Lite file on CurseForge

Created by CoderPlay Studios. Copyright © 2026 CoderPlay Studios. All rights reserved.